I made my choice on the starting point for the new roomedit3d incarnation, and the second Forge webinar was successfully held:
So far, I evaluated two of Augusto's apps and Philippe's series of boilerplate sample apps as potential starting points for a new incarnation of roomedit3d:
Each of these is fully documented in its own GitHub repository, and the first two are briefly highlighted in Augusto's discussion on Box & Forge.
I also made some notes on them in my first search for a suitable roomedit3dv3 starting point, followed by more roomedit3dv3 starting points.
I finally decided to go for the latter, for the sake of completeness. Besides including all the Forge APIs that I might possibly need, it also makes use of a full web development and deployment stack including the Webpack module bundler and NPM packages to build and generate the frontend code. On one hand, this requires an extra build step. On the other, it directly supports ES6 code, since all the JavaScript is passed through Babel via the webpack build and bundling step.
I forked Philippe's repository and renamed it to roomedit3dv3, tagging this initial forked state as release 0.0.0 in order to track all further changes right from the start.
So far, all I have done is rewrite the documentation, remove the simpler boilerplate code samples #1-#5, and test that the one I am using, #6, still is in a working state. I now reached release 0.0.4 just doing that.
I actually hope and expect that work to be the largest chunk, and that adapting the existing viewer extension to do its job in the new environment will be less work the documentation work already completed :-)
It is looking good, though, and you can check out the further details by looking at the readme.
Augusto Goncalves presented the second session in the ongoing Forge webinar series.
Again, support documentation and a recording have already been published for your future reference and enjoyment:
Here are the rest of the series coming up and continuing during the remainder of the Autodesk App Store Forge and Fusion 360 Hackathon until the end of October: